Sunday, March 30, 2014

Hearts of Tin

It has been too long since my last post.  I have not been gaming too much.  This changed Saturday, when Rob Baldwin and Rob Keefe came over.  This was the subject of some interest to my wife, because my regular gaming group has two guys named Jaye and two guys named Scott.  She was wondering if there were only certain names allowed for wargamers.

Rob Baldwin and I have been working on 1/72nd ACW plastic figures.  We got them cheap at a Hobby Lobby, but they appear to be closing them out.  I bought the last two packs at the local store last week.  In fact, because we used Litko bases, the bases were more expensive than the figures.

We were using Hearts of Tin, by Ross McFarlane.  His blog is Battle Game of the Month, a blog I always read when a new post arrives.  http://gameofmonth.blogspot.com/

Actually, Ross had changed the rules a couple of times since we first started on this, as we not the speediest painters around.  This resulted in changing the unit size from 5 stands to 4 on the day of the battle,


It was a meeting engagement, mostly because I didn't know enough about the rules to balance any other kind of scenario.  Control of the crossroads was the point of the battle.  The roads are just yellow felt.  I ran out of time for making the terrain, just barely finishing the fences.


We each had 2 brigades, one of three units and one of four.  They each had an artillery battery attached.  In Ross's rules you roll a die for the commander (in our case each brigade had a command figure) and that is the number of orders you get that turn.  It generally was not enough.  Each infantry unit got 3 actions it could perform. These included moving 4 inches, firing, etc.


I put the larger brigade on the right flank, which turned out to be a mistake.  There was insufficient space for them to manuever, and they were fairly ineffective till too late in the battle.

You fire by regiment.  Each one, at least for long range fire, gets one die no matter how many stands they have.  So even units that are worn down get the same fire as a fresh unit.  A 4-6 causes a hit.  The target unit rolls a die and saves on a 4-6.  An artillery unit fires the same as a regiment, although with longer range.  We did not get close enough to do close range firing/attack, where the unit throws as many dice as it has stands.  That is where the numbers will start to tell.


In the end, my left flank crumbled.  If you cause enough stand casualties that one side is to half their number of stands, then that side loses.  Rob got me to half and won the game.  All in all, a fun time.  We discussed how you could modify the long range fire so that smaller units would be less effective.  A -1 modifier per stand loss would do it, and a single stand unit could not effectively fire at long range.  There also seemed to be no special rules for counter battery fire.  Both of my batteries were destroyed by hits they couldn't save.  We weren't sure that it should be the same as for infantry fire, so we just played it like it was.

We then played another game, this time using a set of rules Rob Keefe has  been working on.  By this time I forgot to take pictures.  Rob Keefe's rules used a similar method of activating units, but there was also an overall commander who could give points to his subordinates.  It also cost a pip to move a leader.

The combat was bloodier.  You threw a die per stand, and killed on a 5 or 6, no saving throws.  The battle was very bloody, and I eked out a win at the last.

It was a good time.  Rob and Rob, who had not met prior to this game, discovered that they lived about 2 blocks apart in Lawrence, about 45 minutes from my house.

Tuesday, February 4, 2014

Got Sails of Glory Kickstarter

I got in on the Kickstarter for Sails of Glory.  I got it late, 2 days after it was released on the street.  They had some major problems getting all the product out to the people who invested.  I think I will not be doing Kickstarters any more.  I will just wait for the product.

As to the game itself, I have not had the time to play it.  I got it the day before we went to Puerto Rico.  While there I got sick, and have not been up to much at all since I got back.  A trip to the ER yesterday because of shortness of breath indicated that I had what is probably a virus in my lungs.  So I am on prednisone and inhalers.  Its helping.

Anyway, the components look very good.  I have read through the rules, it seems pretty straightforward.  For the Kickstarter I got the 4 ships that came with the game, and 4 more.  I have since bought 4 more so our group can play it.  We will do that Thursday, weather permitting.

The game uses a LOT of counters.  I spent one whole evening bagging up the components.  A suggestion has been made several places to simply scan the ship mats and either use a fresh one each time or laminate them on some cardboard and use grease pens.  I will probably do it.  It should be much easier than keeping track of tons of counters.

I also have not painted much.  The basement has been cold, and I have not been feeling well.  Not a good combination.

I am sure that in a couple of months I will be complaining about the heat here.  :)  Life in Missouri.

Wednesday, December 25, 2013

A Very Merry Christmas

I hope everyone who reads this had a good Christmas.  I haven't been posting lately.  My wife had knee surgery about 10 days ago, and I have been pretty busy taking care of her, doing housework, cooking, etc.  It hasn't left much time for hobbies, unfortunately.  She is doing much better now, so I hope to get back to it soon.

Zori did get me several hobby related items for Christmas.  I got The Wargaming Compendium, which I am looking forward to reading.  Also, two rules sets, Of Gods and Mortals and In Her Majesty's Name.  She also got me another Defender's of France box of WWII French 28mm figures.

I have been reading Of Gods and Mortals.  I had heard it was based on Song of Blades and Heroes.  It is, but it looks like it may go a bit faster.  Instead of activating all figures one by one, the mortal figures are activated by units.  The God and Hero figures are activated individually, but there are not that many of them.

I have figures from Saga that I can use for the mortals.  I just need to find about 4-5 special figures and I will be ready to go.

In Her Majesty's name looks easier than doing GASLIGHT, which requires a fair bit of pre-game time to figure out your troops.  Also, GASLIGHT is a very large book or several smaller one.

I should also mention that I got 2 shirts for Christmas, so its not all fun and games.    :)

On a personal note, this last year was somewhat hard for me physically.  I also had knee surgery.  I am wondering if the fact that my house has spiral staircases has contributed to my wife and I both having knee problems.

We are going to Puerto Rico next month, so some time on the beach in warm weather can't do us any harm.

I hope all of you have a wonderful New Year.

Bill

Sunday, December 1, 2013

Charge! Regiment finished


I finished the third company for my first Charge! regiment.  Three 16 man companies each with an officer and NCO, and a Regimental officer with flagbearer and drummer.

This brings my total to 102 figures and 2 guns with the grenadier company, light company and gun battery.


As yet I have no cavalry.  I haven't had much luck getting the cavalry molds to come out right.  I also am not sure what I am going to do for a mounted officer, which I would like to have for my infantry.

I still have another company of infantry to start painting up.  That will probably be a different coat color for a different country.

I haven't painted this many figures in years.  I find I really enjoy the whole process of casting and painting up the figures.

Sunday, November 17, 2013

Sails for the ship


I had posted a picture of this ship previously, but without sails.  I had started and stopped with this project a couple of times as I wasn't satisfied with the result.  I ended up buying slightly heavier cotton cloth, which looked better.
My current plans are to finish 2 x 10 gun brigs, 2 x 8 gun schooners, 2 x 4 gun cutters and 2 x 4 gun sloops.  I still have a lot of sails to cut.  I actually only have 3 ships ready to rig, but 2 more have the masts done and are ready to paint.
I want to mention once again that I probably would not have been able to do any of this without the use of my Optivisor.  My eyes are not what they were, and it works well not only for painting but for the stitching and running of small black thread.
The rigging is definitely for wargaming.  It only bears a vague resemblance to the actual rigging of a ship.
The next step is to buy a bunch of 15mm cannons for the ships.

Sunday, November 3, 2013

NQSYW Light Infantry Company

Latest addition to the forces of the Grand Duchy of Waldo, the first company of the light infantry regiment.

This brings the total forces to:

2 companies line infantry
1 company grenadier infantry
1 company light infantry
1 artillery battery

My next project is the third company for the line regiment, which will finish that unit.

Saturday, October 26, 2013

NQSYW - An Afternoon Casting



I had painted all the 40mm figures that I had cast.  The weather was going to be 65 and sunny, perfect day for casting some figures for winter painting.
I recently bought another infantry mold, in a slightly different pose.  That one and my regular infantry figure were both casting well today.  I got 2 full companies of infantry, and a company of light infantry.  Actually, I just clipped the bayonets from 12 regular infantry and will paint them in dark green.
With command figures, it all came to 51 foot.
I also tried again to cast cavalry.  I thought I was doing well, until I went to cut the sprue metal off of them.  All but five had the swords break off.  Oh well, I will try that again.
All in all, a great day casting.
This will give me the final company for my regiment, and a light company.  I now also have an extra company of infantry, which will get painted with a different coat color, as I plan to start doing a second army.